Faithful or Traitor
Secret roles, team missions and a tense round table. Unmask the traitors before they win, with your host as narrator.
- 45–60 minutes
- Up to 10 per team
Energy and rest
Sleep, breaks and energy across the working day: what the evidence says, what actually helps and small experiments to try for a week.
Everyone knows rest matters. Fewer people know which habits make a real difference, or how to fit them into a busy week.
This session looks at the evidence on sleep, breaks and energy in plain English. Teams map their energy across a typical day, spot the dips and find out what helps: when to do focused work, why short breaks matter and how evening habits affect the next morning.
Everyone chooses two small experiments to try for a week, such as a proper lunch break or a cut-off time for work messages. Teams can check in on each other's experiments afterwards. It's practical and positive, with no lectures and no judgement.
The 60-minute version covers energy, breaks and sleep more briefly, with the same experiments at the end.
No. It shares well-established, everyday guidance. Anyone with ongoing sleep problems should speak to their GP.
No. People reflect privately and only share what they want to.
Everyone joins your usual video call. We split the group into teams of up to 10, each in its own breakout room with a dedicated host who shares the game on screen and types in the answers the team agrees on. A live leaderboard keeps the competition going.
At least 48 hours ahead, Monday to Friday. Same-day sessions are sometimes possible on request: book as usual and we will confirm as quickly as we can.
There is no maximum. The minimum booking is £150 + VAT, so groups under 13 people pay the minimum.
More activities
Secret roles, team missions and a tense round table. Unmask the traitors before they win, with your host as narrator.
A rogue office AI has locked everyone out. Break into its four systems in any order, then crack the core code before CAL takes over.
A seven-chapter space adventure. Train as an apprentice, solve 27 locks and piece together the launch code to escape the Dark Order.